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I point this out because I'm amazed by how many Spelunky 2 moments feel incredibly fresh in 2020 without changing the good ideas found in the 2009 original. only to realize how much of that stuff was entirely unchanged from the previous game. This fact-combined with how the game's dangerous elements can wipe an entire run in an instant-forces players into Spelunky 2's brutal reality: get your act together, or perish.Īfter my first three hours playing Spelunky 2, I kept remarking to myself how surprised I was by seemingly new monsters, items, and tweaks. By default, you can't memorize an exact arrangement of monsters, traps, shopkeepers, items, treasure, and secrets, then you optimize your run accordingly. Every time you die, your progress rewinds to the top of the caves, at which point you'll find the world beneath you has been newly remixed.
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(To be clear, in this game's case, "Yahtzee" is a synonym for "You died!" You will die repeatedly in Spelunky 2.) No spoilers yet, swearįurther Reading War Stories: Designing Dead Cells was a marriage of man and machineEvery Spelunky 2 level is procedurally generated by shuffling and remixing a massive selection of premade level parts.
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The charm of Spelunky 2, like its predecessor, comes from how it cleverly shakes a cup full of gameplay and level-construction elements, dumps them onto a table, and shouts "Yahtzee!" as it surprises you again and again.
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That's fair (especially for players who will hold out for the game's launch on PC in two weeks, after its timed PlayStation 4 exclusivity runs out). (Which you can still download! For free! Right next to its source code!)Ī certain class of gamer will hear that " Spelunky 2 is everything good about Spelunky HD, only better" and wish to hear nothing more. and that title builds upon the 16-bit genius of 2009's freeware original. The adjective "dated" works in part because the game's success builds largely, and loudly, upon the foundation of 2012's 2D smash Spelunky HD.
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Spelunky 2 is likely the most "dated" game I'll slap the "Ars Approved" sticker onto in 2020. It's fun stuff.īut while swimming through embargoed hardware and frantic news announcements, I keep coming back to a single video game well outside the "next-generation" mold. My recent work at Ars Technica has mostly revolved around high-end gadgets like VR headsets, GPUs, and next-gen consoles. Game Details Developer: Mossmouth, BlitWorks
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